
This is part and parcel of Advanced Warfare's loot system, which is another significant addition for Call of Duty. Supply Drops for multiplayer are also unlocked at various intervals during the campaign, granting additional weapons and gear to use when customising your online character and their loadout. It just ain't CoD without the frenetic chaos of multiplayer. Granted, the campaign covers the usual CoD staples, from the obligatory stealth mission in which you follow the orders of your whispering comrade to the on-rails flight section and the brain-rattling final assault, but it's how the whole thing is presented that makes it all the more involving.

PLAYSTATION 4 CALL OF DUTY ADVANCED WARFARE UPGRADE
Yet its globetrotting yarn set in the near-future of the 2050s feels more substantial.įor the most part, Advanced Warfare's narrative is largely predictable stuff and the slightly abrupt ending is something of a damp squib, but being able to upgrade your Exo with points you've earned between missions is a neat addition, while the variety of locations you'll visit and objectives you'll encounter ensure fatigue seldom sets in during its 9-10 hour duration. Of course, as a Call of Duty game, Advanced Warfare still hurls a huge cacophony of gunfire and things blowing up directly into your eyeballs and earholes, providing the usual big budget popcorn entertainment you'd normally expect. Spacey is also surrounded by a strong supporting cast, who manage to imbue their characters with personality, ensuring you'll actually care about what happens to them. Advanced Warfare has arguably the most diverse and constantly interesting campaign in a Call of Duty game since Modern Warfare and its sequel that's a joy to play, and tells a genuinely compelling story that's not nearly as incomprehensible as previous efforts.Īt the centre of the narrative is you as Private Mitchell (played by the ubiquitous Troy Baker), while Kevin Spacey's turn as morally grey Atlas Corporation CEO Jonathan Irons is also characteristically superb, raising the acting stakes somewhat for a Call of Duty title.


And gadgets like mag gloves, drones, threat grenades, the deployable Exo shield, sonics that stun enemies and the ability to slow time using Overdrive introduce additional tactical approaches on the battlefield to boot. Some missions, you might not even have your boost double jump ability as you don the Assault Exo, while others kit you out with a grapple, unlocking a whole host of traversal options. In the game's single-player campaign, the Exo suit is a constantly changing thing featuring a tweaked loadout for each mission. Just look at that lovely Antarctic sunset. It might sound like simply adding a double jump to CoD, but it goes beyond such a glib summation. Kudos to Sledgehammer then for sticking its neck out a bit and providing something new with the implementation of the Exo suit, which brings a whole lot of verticality and several other abilities to the table. Multiplayer has always been at the heart of Call of Duty, and it's remained largely untampered with since Call of Duty 4: Modern Warfare. However, for most, Call of Duty is about multiplayer, which is like saying eating and breathing is about staying alive.

And as Sledgehammer Games' first proper CoD outing, the developer's experience in creating Dead Space as former members of Visceral shines through in the game's rather excellent campaign. Call of Duty: Advanced Warfare is no different in that regard, but it's the way in which it's delivered this time that makes it a little more interesting than usual. Explosive set-pieces, loud guns, perhaps a vehicle section or two, a stealthy follow mission and then a great big, balls-out crescendo at the end. You already know what you're getting when you buy a Call of Duty game.
